A 20-DAY RECORD
REVIEWED BY: JESS & LYN
PUBLISHED ON: 25/3/2026
Resident Evil Requiem arrives not just as a 30th anniversary celebration of survival horror, but as a sophisticated evolution of the franchise’s identity. The game is anchored by a dual perspective structure that masterfully splices together.
It has two distinct gameplay styles: the first-person, all of its resources driven stealth of an inexperienced newcomer Grace Ashcroft and the very aggressive, third-person action of grizzled veteran Leon S. Kennedy.
After 28 years following the sterilization of Raccoon City, its narrative plunges players back into Umbrella’s shadow to explore ARK, a hidden facility where a world-altering experiment threatens to repeat the horrors of the past.
This ambitious installment balanced the nostalgic fan service with modern innovation, securing its place as the fastest selling entry in series history with six million units sold in its first twenty days!
GAME DETAILS
RELEASE DATE
27 Feb 2026
GENRE
Survival Horror
PLATFORM
PC, Ps5, Xbox, Switch 2.
DEVELOPER
CAPCOM co., Ltd
GAME RATINGS
Gameplay
Storyline
Mechanics
World
HIDDEN IN PLAIN SIGHT
When it comes to the narrative of the game, it introduces Grace Ashcroft as an introverted FBI analyst investigating her mother Alyssa’s death at the derelict Wrenwood Hotel. As many expected, The Requiem serves as a playable highlight reel of the 30-year history series, its road to release was defined by a radical reboot. At first it was conceived as a very ambitious online open-world experience, where Capcom scrapped the concept to return to the single-player survival horror foundations that fans have had demanded. That resulted in a hyper-polished epic that explores the long-term trauma of bioterrorism. From the geography of terror, the game’s progression follows a puzzle box design, most notable in the Rhodes Hill sanatorium where players must solve riddles to find three Quartz pieces: Sun, Moon, and Star, in order to escape.
Grace is shown as a relatably human lead who lacks combat proficiency, which makes her journey through the shadows of Rhodes Hill Chronic Care Center a masterclass in toughness. Joining her is a 51-year-old Leon, redesigned “ikeoji”, he comes in as an attractive older man. Whereas he battles the Racoon City Syndrome he struggles a lot, both physically and psychologically. The investigation eventually leads to the Raccoon City ruins, featuring reimagined versions of the RPD and the Orphanage. Deep beneath the city lies the ARK facility, which is housing Elpis. In a major series subversion, Elpis revealed not to be a bioweapon, but an antiviral vaccine designed by Oswell E. as a final act of redemption, accessible only via the password “Hope”.
THE SYNERGY OF FEAR
The structural brilliance of RE9 lies in its dual-perspective synergy, a mechanical experiment that director Koshi Nakanishi likens to jumping into a cold bath after a hot sauna. The alternation in two fundamentally different protagonists, makes the game create a systematic loop that prevents player fatigue while constantly redefining the player’s relationship with danger. This synergy is most apparent in how the game moves between vulnerability and control.
Where Grace Ashcroft’s segments return the series to the roots of a claustrophobia, resource starved survival horror, while Leon S. Kennedy’s sections provide high octane, and the RE4-inspired action. This gameplay dichotomy is highly reinforced by a camera perspective synergy that dictates the pacing of each chapter in it. Grace’s default of first-person view emphasizes forensic survival and environmental immersion, utilizing tight angles to maximize the dread of suffocating shadows.
Conversely, Leon’s third-person perspective provides a very tactical awareness necessary for his John Wick-slick gunplay and ferocious ultraviolence, allowing players to manage larger hordes and utilize tactical takedowns with his durable hatchet. The game’s mechanical systems are also so deeply integrated with its synergy and enemy ecology. Like, when Grace utilizes a unique Blood Collector tool to syringe infected plasma from downed zombies, which is then crafted into hemolytic injectors.
These injectors are a vital systemic link to survival, they allow for silent stealth-kills or permanent disposal of bodies to avoid prevent them from reanimating as dangerous mutated Blister Heads. Leon’s economy is more action-oriented; he earns kill based currency that can be cashed in at stationary ATMs for weapon upgrades and body armor, rewarding the player for engaging in the very run-and-gun splatterfest that Grace must prevent.

CAN YOU BEAT RESIDENT EVILS MOST COMPLEX PUZZLE ?
The mechanics of the game was handled in a very careful way to create an extraordinary experience for every player, no matter which platform they are playing on. The core of Grace introduces a unique mechanic, the Blood Collector, a syringe tool used to harvest infected plasma from downed corpses.
This also serves as the primary resource for crafting life saving medkits and hemolytic injectors while also making resource management essential. These injectors are very critical for neutralizing threats silently or permanently disposing of bodies to prevent them from reanimating as highly dangerous, mutated Blister Heads.
In contrast, Leon S. Kennedy’s segments utilize a refined third-person over-the-shoulder camera and focus on high engagement combat scenarios, emphasizing fast-paced encounters and enemy pressure. He manages inventory through a briefcase system that emphasizes spatial organization rather than a fixed number of slots.
He can also retrieve and throw all weapons dropped by enemies, such as fire axes or lead pipes, allowing him to conserve ammunition efficiently. A strict and constant 60fps performance floor across all ninth-generation hardware ensures that combat and movement remain fluid regardless of platform.
If you play on PS5, you benefit from PSSR2 AI upscaling, which maintains performance while delivering 4K-quality visuals and ray-traced global illumination. The engine on the PC reaches its technical ceiling with full path tracing and DLSS 5, offering the most detailed lighting system in the series’ history.
Apart from Grace’s scavenging loop, Leon’s gameplay follows a combat-driven economy where the elimination of enemies generates currency, which are then redeemable at fixed ATMs for upgrades. His arsenal includes a tactical hatchet with limited durability, used for both parrying attacks as well as executing enemies efficiently.
For the most dedicated players who are unstoppable in this game, the challenge for them is going to be in The Final Puzzle. This puzzle carries a secret which begins with a severed hand found in Rhodes Hill basement. It reveals a cryptic string of RNA codons when placed in a blood analyzer. All players must decode this by finding environmental clues that link biological data to celestial distances, letters like U which is the moon at 380,000 km, G which is the sun at 150,000,000 km, finally, C which is the Star at 4.2 light-years. Following a clue found at Kendo’s Gun Shop to “Ignore A”, players translate the sequence into Sun, Moon, and Star icons to open the safe of the Lead Researcher, and what’s interesting is that with each step you hear creepy sounds like the girl laughing in the background, it makes you feel anxious and also being mocked by the developers.
Completing the puzzle requires a physical catalyst to speed it up, Marie’s Doll, which only spawns after the obscure triggers such as flushing a specific toilet eight times and completing a combat sequence without any kills. Carrying both Emily and the doll to the safe triggers a chilling child’s laugh and completes the series’ most complex community-solved challenge. The pacing is a bit of a disturbing factor here. On the other side, the voice acting is superb and a key component of the game’s cinematic realism performance.
The performances effectively help in bridging the gap between the game’s anxiety inducing chills and its trigger happy thrills. Especially, the chemistry between the duo of Grace and Leon is a major reason the narrative felt like a human story about regret, legacy, and hope. Also, the high-fidelity animations and motion capture allowed the performance of the actors to convey character emotions, such as Grace’s panicked reactions and Leon’s battle-hardened resolve.

The Requiem shows Capcom’s dominance in its survival horror genre, delivering a well calculated victory lap for Resident Evil’s anniversary. It is successfully navigating radical 2021 reboot to return to the series of single-player basis, where the talented developers have crafted a playable best-of highlight reel that honors three decades of lore while pushing the limits of today’s modern game technology. The game’s defining achievement manages to satisfiy its fans in its dual perspective framework which effectively splices together two separate strains of horror into one highly infectious experience.
The contrast between Grace’s anxiety-inducing as first-person stealth and Leon’s third-person as action prevents gameplay fatigue and keeps the player busy, while also being in a state of constant adaptation, and feeling adernaline rush within this culminating horror pinnacle. Particularly, Grace is the most relatable human of the series, she provides a very grounded emotional core to a story making it effectively tie up the loose ends from the Raccoon City while also setting a bold stage for the future of Resident Evil, leaving us to wonder about what yet to come..
Whether you are exploring the suffocating shadows of Rhodes Hill or the rain soaked ruins of the Raccoon City, visuals and 3D audio design creates an immediate compulsion and you feel inclusion of challenges like The Final Puzzle that demonstrates a commitment to deep environmental observation and pulls you more into the game. Despite its perks, the experience is not entirely without flaws. There are some noticeable shifts in the second half, where Leon’s bullet riddled action segments occasionally marginalize the potent horror elements established early in the campaign.
Although the developers have already confirmed that a surprise mini-game and a major story expansion are in development to explore deeper into the world of Requiem, it was expected to see the Mercenaries mode at launch of the game, but it is kind of a disappointment that it was not there. However, In the end, Requiem is a game that creatively learns from its past without being buried by it, and it offers human story that secures a new direction to Resident Evil’s future for years to come. If you are still looking for a conclusive experience, the search ends here, Requiem is a mandatory masterpiece
Nostalgia Trip or New Direction?
GALLERY
REVIEW CARD
RATING
4/5
PLAYTIME
30H
REVIEWED BY: JESS & LYN
PUBLISHED ON: 25/3/2026
GAME DETAILS
RELEASE DATE
27 Feb 2026
GENRE
Survival Horror
PLATFORM
PC, Ps5, Xbox, Switch 2.
DEVELOPER
CAPCOM co., Ltd
HITS
Smooth Mechanics
Strong Immersion
Consistent Atmosphere
MISSES
Underwhelming levels
Weak Story
Poor Pacing
VIEWED ON PS5
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