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𖧧 Reviewed By: Amira & Jess
𖧧 Published On: 03/03/2026

VISUALS

STORY

WORLD

GAMEPLAY

GENRE:

 Action-Adventure

PLATFORMS:

Nintendo Switch, PC

DEVELOPER:

Stardust

RELEASE DATE:

4 March, 2025

Do not trust the cute aesthetics !

From the first second, Grimoire Groves grabs your attention by going against the norms of its dungeon-crawling genre. Instead of using magic to destroy, the game shows magic as a gentle, restorative rather than harmful. Once you start, it casts you as a young witch on the mission of restoring a fabled forest by growing small plant creatures and chasing the great mystery of   the legendary Rainbow Socks, said to be one the most mythical item to ever exist under     the guidance of grandma. 

The game’s aesthetics and the calm music makes you get into magical gardening with effortless charm, relaxing vibes and the fact that it has won four awards makes you eager   to play it. But, under this “award-winning” coat of paint lies some narrative void. While you see the visual creativity, enchanting and ambitious features, and the garden invites you in like           a safe place, but it still struggles to provide     the most important factor in any game:                   the story.

Cute? Don't trust it!𓍊𓋼

The main idea of the game focuses on witches who are at the fabled groves, only to find that the forest spirits have disappeared. From there, a new mission begins and it is to repopulate the forest by growing plant creatures, trying to restore nature’s balance through magical gardening. The idea feels like you are in a fairytale, at the beginning of the game you are dropped into the garden with almost no context about the character’s identity or where it all began. Characters like Cedric the Centaur and Earth Spirit appear important when you first approach them, but their limited dialogue creates a sense                       of disconnection. 

Conversations contain vague lines about the forest being in danger or needing restoration and that you must help, without any deeper context to help you, even the witchy talkie which is meant to keep you in contact with the characters, the interactions end up feeling random and scattered. Yes, you can reach the characters, meet them, yet the moments do not build into a story; they arrive like fragments to you. This lack of storyline makes it hard to connect with the game and raises questions, like who these characters are and why they appear                           out of the blue.

𖤓 Coziness or Punishment? 

When you think about healing, you think about rest, slowing down, and catching your breath but that is not the case in Grimoire Groves, here it is difficult to  feel calm. It makes you feel very stressful although the forest looks soft and cozy, like somewhere you would go to relax, but in the forest you do not relax, you keep running around trying not to lose energy, dodging plants, pressing the same button again and again. The idea of the low-stress roguelite is refreshing, but repetition becomes noticeable. Most encounters rely on spamming left click to enchant plants, while repeatedly trying to dash     to shake off those that latch onto you,                   even he motion rarely changes.

Even after unlocking the magical four elements in the game, it does not evolve, but you must simply remember and react to which element performs which magical job to continue surviving in that beautiful garden. The loop continues outside of combat, you harvest the same beanie seeds to compost, and return to redo the garden or unlock buildings, then head back in again. Go in. Harvest. Come out. Repeat. The garden grows.                       The actions do not.

Energy elements ᯓ★

The heart of the mechanics of Grimoire Groves beats through a cycle of four elements: fire, water, air, and earth.  Success depends on matching your magic to the energy of plant creatures, where a quick shift turns colors from fiery red to yellow. While the visual shifts between elements are strong, the mechanical depth still remains shallow, as the behavior of spells like the Water Bottle and Flower Vortex functions the same way regardless of             the active color.

Struggles continue while scrolling the Forgetti List, a scrolling quest shown on the left side of the screen which is designed to keep magical goals in focus. It can feel overwhelming, as it is introduced without clear guidance and leaves you with objectives to finish while also getting to know the basics of harvesting and survival. Instead of adding more depth to the game, the structure creates friction.

The lack of clear mechanical feedback often results in sudden blackout moments where your character would lose energy without any obvious reason. In one run, you are moving through a heart-shaped map, while soothing   a cluster of plants while your health bar still shows more than half energy. You think you are safe, so you expect some kind of visual sign or warning sound to tell you that your energy is draining and that you need to           run before it is too late.

Instead, the screen fades, and your character blacks out, the run ends instantly. There is no clear signal that would explain what triggered that energy drain or how it could have been avoided. Moments like this make the loss feel random and unreasonable rather than it earned. The game’s visual beauty and strong Steam Deck support cannot fully make up     for the lack of mechanical clarity.

𓍊𓋼𓍊𖡼.𖤣𖥧𖡼.𖤣𖥧𓋼𓍊𓋼 𓍊𓋼               Harvest               𓋼𓍊 𓍊𓋼𓍊𖡼.𖤣𖥧𖡼.𖤣𖥧𓋼𓍊𓋼

❀𖤣𖥧𖡼⊱✿⊰𖡼𖥧𖤣❀               or Hurdle?              ❀𖤣𖥧𖡼⊱✿⊰𖡼𖥧𖤣❀ 

After years of development, the Stardust team delivered wholesome roguelite built for players who prioritize the beauty of the aesthetics over challenge. The non-violent approach is a breath of fresh air. And the world is undeniably charming, but charm only does not automatically create depth. 

For many, the missing context and repeated loops would start to feel confusing at first then becomes tiring. This atmosphere is surrounded by a “super chill” musical score that brings you the sense of relaxation to the task of healing the forest rather than destroying it.

 Still, there is a reason to try it: the colors pop from the moment the game opens the spells with their elements that carry a lovely curiosity which is capable to change your mood quickly but in the end, the question is simple: is beauty enough? If visuals are enough to carry the full experience the garden will feel magical. 

If not, the lack of depth becomes impossible to ignore. Grimoire Groves is a creatively ambitious project that remains narratively hollow but still structurally safe offering some beautiful sanctuary that lacks the mechanics         heartbeat to sustain its own wonder. 

Gallery

Review Card

3/5

GAME INFO

PLATFORM

Nintendo Switch,

PC

DEVELOPER

Stardust

RELEASE DATE

March 4th, 2025

GENRE

Adventure, RPG

𖧧 Reviewed By: Amira & Jess
𖧧 Published On: 03/03/2026

6h

PLAYTIME

HITS

  • Inclusive Relaxed Mode
  • Beginner Friendly Roguelite
  • Zero violence

MISSES

  • Feels Repetitive
  • Context Less start
  • Shallow elemental shifts

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