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Clarifying timeline expectations ahead of Gamescom 2026, developer CD Projekt Red has issued an official update regarding the release schedule for The Witcher 4. Studio leadership confirmed that the highly anticipated fantasy RPG is targeting a 2028 launch window, though a firm calendar date remains unannounced as production continues.
Formally revealed during The Game Awards 2024, the upcoming title introduces a fundamental narrative shift by transitioning from long-time series lead Geralt of Rivia to Ciri as the central protagonist. While preliminary footage has showcased Ciri's updated mechanics, fans will need to exercise patience before taking control of the franchise's new lead.
Addressing the community via a social media video update ahead of Gamescom Opening Night Live, CD Projekt Red Joint-CEO Michal Nowakowski reassured fans that development is progressing smoothly. Nowakowski emphasized that the extended timeline is necessary to deliver the studio's largest and most ambitious project to date, asking players to let the team cook.
Setting expectations for the upcoming trade show, Nowakowski confirmed The Witcher 4 will not be showcased on the Gamescom stage this year. Technical development on the project marks a significant transition for the studio, shifting away from its proprietary REDengine to Unreal Engine 5 while introducing players to the northern region of Kovir, a location previously confined to Andrzej Sapkowski's original book series.
Exhibition space at Gamescom will instead focus heavily on The Witcher 3: Wild Hunt, featuring the official gameplay reveal for its upcoming Songs of the Past expansion. Slated for release next year, the expansion is developed exclusively for PC, PlayStation 5, and Xbox Series X/S platforms, leaving behind previous-generation console versions.
Looking beyond the main sequel, the broader franchise timeline remains active with the ongoing development of the original The Witcher remake, initially announced in 2022. Although the remake currently lacks an official launch date, its continued production points to a sustained pipeline of content for the series over the coming years.
Formally revealed during The Game Awards 2024, the upcoming title introduces a fundamental narrative shift by transitioning from long-time series lead Geralt of Rivia to Ciri as the central protagonist. While preliminary footage has showcased Ciri's updated mechanics, fans will need to exercise patience before taking control of the franchise's new lead.
Addressing the community via a social media video update ahead of Gamescom Opening Night Live, CD Projekt Red Joint-CEO Michal Nowakowski reassured fans that development is progressing smoothly. Nowakowski emphasized that the extended timeline is necessary to deliver the studio's largest and most ambitious project to date, asking players to let the team cook.
Setting expectations for the upcoming trade show, Nowakowski confirmed The Witcher 4 will not be showcased on the Gamescom stage this year. Technical development on the project marks a significant transition for the studio, shifting away from its proprietary REDengine to Unreal Engine 5 while introducing players to the northern region of Kovir, a location previously confined to Andrzej Sapkowski's original book series.
Exhibition space at Gamescom will instead focus heavily on The Witcher 3: Wild Hunt, featuring the official gameplay reveal for its upcoming Songs of the Past expansion. Slated for release next year, the expansion is developed exclusively for PC, PlayStation 5, and Xbox Series X/S platforms, leaving behind previous-generation console versions.
Looking beyond the main sequel, the broader franchise timeline remains active with the ongoing development of the original The Witcher remake, initially announced in 2022. Although the remake currently lacks an official launch date, its continued production points to a sustained pipeline of content for the series over the coming years.
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