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August 22, 2026 12:00 AM
Id Software Will Keep Using ID Tech Despite Xbox Layoffs!
id Software confirms it will continue developing its proprietary engine despite recent Xbox layoffs and concerns about the studio's future.

AI-Assisted: This article was created with the assistance of artificial intelligence and reviewed by human editors.
id Software has confirmed that it has no plans to abandon its proprietary id Tech engine in favor of Unreal Engine 5, despite the latest wave of layoffs across Xbox and concerns about the studio's future.

The recent layoffs across Microsoft have reportedly affected around 3,200 employees and have reached numerous teams within Xbox and Bethesda. id Software was also impacted, raising questions about the future of the studio and whether development of id Tech would continue.

Those concerns have now been addressed by id Software Executive Producer Marty Stratton, who confirmed that the studio remains fully committed to its proprietary technology.

According to Stratton, id Software is continuing to invest heavily in id Tech rather than moving its projects to Unreal Engine 5. The studio's technology remains a central part of its development strategy, with the team reportedly remaining enthusiastic about its future capabilities.

The confirmation should reassure fans who were concerned that the layoffs could lead to major changes in how id Software develops its games. id Tech has played a defining role in the studio's history and currently powers games including the DOOM series and MachineGames' Indiana Jones and the Great Circle.

However, the studio's future will ultimately depend on the games it produces. Stratton acknowledged that id Software will be judged by how well its upcoming projects perform and whether they meet the expectations of its audience.

Despite the reductions to the studio's workforce, Stratton remains optimistic about the team's ability to continue creating ambitious projects. He pointed to his 26 years at id Software and the major changes the studio has experienced throughout that period as evidence of its ability to adapt.

The future direction of the studio's next project remains unknown. id Software could choose to continue with the established DOOM formula or explore a more experimental concept similar to the approach taken with DOOM: The Dark Ages.

DOOM: The Dark Ages did not reach the same level of commercial success as its predecessor, although the game received strong praise for its quality. The performance of future projects could therefore play an important role in determining how id Software evolves following the recent restructuring.

For now, the studio's commitment to id Tech remains clear. Despite the uncertainty created by the Xbox layoffs, id Software intends to remain focused on its own technology and continue positioning itself as a major technical force within the games industry.
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