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Two weeks after launching, Halo: Campaign Evolved has reached 1.2 million copies sold, pulling in roughly $67 million in gross revenue. The sales breakdown sits at roughly 42 percent on Xbox platforms, 41 percent on PlayStation, and 17 percent on Steam. On top of direct purchases, around 2.1 million players accessed the title via Game Pass, with nearly 600,000 paying an extra $20 for early access.
For a ground-up remake of a legendary shooter, these numbers are noticeably modest. The weak performance on Steam is particularly easy to explain. PC players can buy The Master Chief Collection for $40, which includes full competitive multiplayer across multiple games. Campaign Evolved costs $50 for just the single-player campaign and a handful of extra missions. As a result, Steam accounted for only 232,000 copies sold. Audience data shows that 80 percent of those buyers already owned the collection, meaning the remake mainly appealed to diehard fans rather than a new audience.
PlayStation sales tell a similar story. Despite the huge PS5 install base, the game sold 544,000 units on the console. While some players jumped in for nostalgia, the title mostly attracted an older demographic of 30-something players who owned Xbox consoles during the 360 era before switching to PlayStation. Player overlap data confirms this, showing high engagement with other legacy shooters and remasters like Gears of War Reloaded and Doom: The Dark Ages.
The real contrast comes when comparing Halo to simple 1080p ports of older Call of Duty games. Black Ops 1 and Black Ops 2 have combined for over 12 million copies sold on PS5. Black Ops 2 alone generated $351 million on PlayStation in just over a month. The reason for this massive gap comes down to competitive multiplayer. Less than 22 percent of Black Ops 2 players on PS5 even started the single-player campaign. Players bought those games for online lobbies and nostalgic PvP battles, an element completely missing from Campaign Evolved.
On a brighter note for the industry, Marvel's Spider-Man 2 got a massive bump from the theatrical release of Spider-Man: Brand New Day. The game sold an additional 335,000 copies across PS5 and Steam following the movie's premiere, adding $12 million in revenue. Total sales for the game have now reached 18.3 million copies, earning over $1.2 billion since release. Engagement skyrocketed to over one million daily active users over the weekend, demonstrating the incredible potential of syncing film releases with video games.
For a ground-up remake of a legendary shooter, these numbers are noticeably modest. The weak performance on Steam is particularly easy to explain. PC players can buy The Master Chief Collection for $40, which includes full competitive multiplayer across multiple games. Campaign Evolved costs $50 for just the single-player campaign and a handful of extra missions. As a result, Steam accounted for only 232,000 copies sold. Audience data shows that 80 percent of those buyers already owned the collection, meaning the remake mainly appealed to diehard fans rather than a new audience.
PlayStation sales tell a similar story. Despite the huge PS5 install base, the game sold 544,000 units on the console. While some players jumped in for nostalgia, the title mostly attracted an older demographic of 30-something players who owned Xbox consoles during the 360 era before switching to PlayStation. Player overlap data confirms this, showing high engagement with other legacy shooters and remasters like Gears of War Reloaded and Doom: The Dark Ages.
The real contrast comes when comparing Halo to simple 1080p ports of older Call of Duty games. Black Ops 1 and Black Ops 2 have combined for over 12 million copies sold on PS5. Black Ops 2 alone generated $351 million on PlayStation in just over a month. The reason for this massive gap comes down to competitive multiplayer. Less than 22 percent of Black Ops 2 players on PS5 even started the single-player campaign. Players bought those games for online lobbies and nostalgic PvP battles, an element completely missing from Campaign Evolved.
On a brighter note for the industry, Marvel's Spider-Man 2 got a massive bump from the theatrical release of Spider-Man: Brand New Day. The game sold an additional 335,000 copies across PS5 and Steam following the movie's premiere, adding $12 million in revenue. Total sales for the game have now reached 18.3 million copies, earning over $1.2 billion since release. Engagement skyrocketed to over one million daily active users over the weekend, demonstrating the incredible potential of syncing film releases with video games.
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