A NEEDLE IN THE DARK

By Isabella
22/09/2025

After years of whispers and delays, Silksong finally steps into the light. Where Hollow Knight buried you deep in Hallownest’s tomb-like quiet, Silksong flips the script: this is about climbing, piercing, and pushing forward into a land that looks brighter but hides just as much cruelty.

 You play as Hornet, faster, sharper, and far more expressive than the Knight ever was. Every move feels alive, like she is reacting not just as a vessel, but as a character with her own will.

But do not be fooled by the elegance. This is still Team Cherry’s brand of punishment. Beauty framed by cruelty. Flow met with friction. And a world that seems designed to both welcome and wound you at every step.

Game info

DEVELOPER:

Team Cherry

GENRE:

Adventure, Indie, Exploration

PLATFORMS:

PC, Switch, PS5 & Xbox 

RELEASE DATE:

September 4, 2025

Rating

STORY: 

GAMEPLAY: 

GRAPHICS:

PERFORMANCE: 

A Kingdom of Threads

Like its predecessor, Silksong does not lay things out for you. Pharloom’s story is scattered in broken ruins, strange little conversations, and half-forgotten rituals you stumble across. NPCs drift in and out, leaving riddles in your lap. Sometimes they give you something useful, sometimes they trip you up, and sometimes they just leave you wondering what the hell they were talking about.

The contrast to Hallownest is striking. Pharloom is not a place rotting away; it is ambitious, theatrical, and almost vibrant. Towers shimmer in gold, cults sing praises to strange powers, and faith seems to drive the kingdom as much as decay did in Hallownest. Yet underneath that performance, there is the same sense of fragility. You can feel that everything you see is one step from collapse.

Not everyone will love the ambiguity. If you crave a clean, cinematic story, Silksong will not give you that. It demands patience, imagination, and attention. But that is the whole point, it sticks with you because you are the one putting the pieces together.

MECHANICSQuicker, Beautiful-er, Hollow Knight-ier

Hornet changes the rhythm entirely. Where the Knight was heavy and methodical, Hornet is light, quick, and merciless. Her needle and thread are not just tools for stabbing; they are extensions of her body, letting you vault across arenas, zip through enemies, and strike with a flourish that makes combat feel almost balletic. It is fencing, not brawling. Every fight pushes you to be deliberate yet graceful, punishing sloppiness with instant death.

The new crafting system adds some real depth. Instead of just slapping on charms, you are piecing together scraps and materials to make tools. Some are minor tweaks, but others completely change how a fight plays out. Healing is quicker now, but the margin for error is tiny. You have to carve out space in the chaos if you want a chance to breathe, instead of leaning on raw endurance like before. Together, these changes demand precision. addictive.

It is not about scraping by anymore, it is about mastering the rhythm. And it is tough. Even the early enemies punish you if you get greedy, shutting down button mashers who refuse to learn timing. Bosses take that lesson and crank it up to eleven, testing your patience and discipline over and over. But when it all clicks, it feels incredible. Silksong rewards style as much as survival, and hitting that level of elegance is addictive.

ART STYLE & SOUNDTRACKSNeedle Weaving Tapestry

Pharloom looks brighter, almost flashy at times, but that does not mean it feels friendly. The weight is still there, just pushed under the shine. What stands out is how personal it feels, like someone actually drew every corner by hand. And the animations? They stay clean enough that even when the screen goes nuts with enemies flying around, you can still follow what is happening without getting lost.

The soundtrack pulls the whole experience together. Christopher Larkin ditches the lonely piano this time around and leans on strings, harps, and these eerie little choir swells. Boss fights hit like full operas, then suddenly it all cuts out, and the silence makes your footsteps sound way too loud. That silence does just as much as the music, maybe more.

And that is why Pharloom hits so hard. The art and sound do not just sit in the background, they are the place. You do not just walk through it, you end up kind of living in it. Even when the game makes you want to chuck the controller across the room, there is still something pulling you back in. Maybe just to hear the next track, other times just to see how the light shifts in the next area.

Quicker, Beautiful-er, Hollow Knight-ier

For a game this detailed, Silksong runs impressively well. Animations are fluid, combat reads cleanly even when the screen is filled with enemies, and the art direction does more heavy lifting than raw technical power. On PC, performance is stable.

That said, it is not flawless. Heavy particle effects, especially in boss arenas, can cause stutters on mid-range rigs. The game also asks a lot from you visually; with so much detail, keeping track of hazards can sometimes feel overwhelming, though that is as much design as hardware. 

Still, for a title of this scale and polish, the technical issues are minor. It never feels like the experience is compromised. The only thing that really drags are the longer load screens, breaking the flow just when you are itching to dive back into the world.

FINAL TOUGHTS

Silksong is not here to reinvent Hollow Knight, and it does not need to. What it does instead is sharpen what was already strong: faster movement, tighter combat, higher stakes. It still carries that familiar mix of beauty and cruelty that Team Cherry is known for. The game will frustrate you, humble you, and push harder than most, but when you find the flow those moments are unforgettable.

This will not connect with everyone. Some players will bounce off the cryptic story, the sharp difficulty spikes, or simply the patience that the game demands. For those who choose to lean into it and learn its rhythm, the payoff feels huge. When you push through and stick with it, Silksong gives back more than almost any game out there.

And when everything comes together, the music swelling, blades clashing, landing the final blow by the smallest margin, it feels unreal. That is the payoff. After years of waiting, Silksong proves that it was worth it.

4/5

REVIEW CARD

By Aiman & Isabella

15 HOURS PLAYTIME

Game info

DEVELOPER:

Team Cherry

GENRE:

Adventure, Indie, Exploration

PLATFORMS:

PC, Switch, PS5 & Xbox 

RELEASE DATE:

September 4, 2025

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HITS

Hornet’s speed and movement make combat thrilling

Pharloom’s art direction and 
Larkin’s soundtrack are breathtaking

Boss fights that demand skill but deliver spectacle

MISSES

Storytelling is still too cryptic for some  players

Difficulty spikes can frustrate and stall progress

Boss fights that demand skill but deliver spectacle

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