
Phantom Blade Zero Has Surprisingly Modest PC Requirements, With RTX 5080 Needed for Full Path Tracing!
Phantom Blade Zero requires modest hardware for standard settings, but 4K path tracing at 60 FPS demands NVIDIA’s high-end RTX 5080.
AI-Assisted: This article was created with the assistance of artificial intelligence and reviewed by human editors.
S-GAME has revealed the official PC system requirements for Phantom Blade Zero, giving players an early look at the hardware needed to run the highly anticipated action RPG.
The requirements arrive as pre-orders open ahead of the game's October 29 release date. Despite its impressive visuals and use of Unreal Engine 5, Phantom Blade Zero does not appear to require particularly powerful hardware for its minimum and recommended
Configurations.
The minimum specification targets 1080p at 30 FPS with upscaling enabled and requires either an Intel Core i7-8700K or AMD Ryzen 5 3600, paired with 16GB of RAM and a GTX 1660 6GB or Radeon RX 5500 XT 8GB.
Players looking for 1440p at 60 FPS with upscaling enabled will need an Intel Core i5-10600K or Ryzen 5 5600X, along with 16GB of RAM and either an RTX 3060 Ti 8GB or Radeon RX 6700 XT 12GB.
An SSD is required for both configurations, while DirectX 12 is supported across the board.
Phantom Blade Zero PC requirements
Minimum:
CPU: Intel Core i7-8700K or AMD Ryzen 5 3600
RAM: 16GB
GPU: NVIDIA GeForce GTX 1660 6GB or AMD Radeon RX 5500 XT 8GB
DirectX: Version 12
Storage: SSD required
Target: 1080p at 30 FPS with upscaling enabled
Recommended:
CPU: Intel Core i5-10600K or AMD Ryzen 5 5600X
RAM: 16GB
GPU: NVIDIA GeForce RTX 3060 Ti 8GB or AMD Radeon RX 6700 XT 12GB
DirectX: Version 12
Storage: SSD required
Target: 1440p at 60 FPS with upscaling enabled
Ray tracing requirements are also relatively reasonable. S-GAME lists an RTX 5060 8GB as the recommended GPU for hardware ray tracing at 1080p and 60 FPS with upscaling enabled.
The real hardware demand appears when players enable full path tracing.
For 2160p, or 4K, at 60 FPS with upscaling enabled, S-GAME recommends an RTX 5080 with 16GB of VRAM.
That makes the RTX 5080 the price of entry for players who want to experience Phantom Blade Zero with its most demanding lighting features at 4K and 60 FPS.
The developer had previously promised that Phantom Blade Zero would not require players to make expensive hardware upgrades, particularly amid ongoing concerns surrounding the cost and availability of PC components.
The newly revealed specifications appear to support that promise for the game's standard settings. Even the recommended configuration is accessible to a relatively broad range of modern gaming PCs.
DLSS and advanced lighting
Phantom Blade Zero will support NVIDIA's DLSS 4.5 Super Resolution and Multi Frame Generation, giving compatible hardware additional options for improving performance.
S-GAME has not yet confirmed whether AMD FSR or Intel XeSS will be supported.
Hardware ray tracing has been part of Phantom Blade Zero's plans for several years, but the PC requirements reveal that the game will go a step further with full path tracing.
Path tracing is considerably more demanding than traditional ray tracing, making the RTX 5080 requirement unsurprising for anyone targeting 4K and 60 FPS with the feature enabled.
For players with the necessary hardware, however, it should provide the most advanced version of the game's lighting and reflections available at launch.
Console players will have fewer options. Phantom Blade Zero is also coming to PS5, although the console version will not offer the same level of graphical customization available on PC.
S-GAME has confirmed that the game will receive PS5 Pro enhancements, but the developer has not yet explained exactly what those improvements will include.
With the game launching on October 29, PC players now have a clearer idea of what they will need to run Phantom Blade Zero. The standard requirements are relatively modest, while the hardware demands rise sharply for players chasing the game's highest-end path-traced visuals.
The requirements arrive as pre-orders open ahead of the game's October 29 release date. Despite its impressive visuals and use of Unreal Engine 5, Phantom Blade Zero does not appear to require particularly powerful hardware for its minimum and recommended
Configurations.
The minimum specification targets 1080p at 30 FPS with upscaling enabled and requires either an Intel Core i7-8700K or AMD Ryzen 5 3600, paired with 16GB of RAM and a GTX 1660 6GB or Radeon RX 5500 XT 8GB.
Players looking for 1440p at 60 FPS with upscaling enabled will need an Intel Core i5-10600K or Ryzen 5 5600X, along with 16GB of RAM and either an RTX 3060 Ti 8GB or Radeon RX 6700 XT 12GB.
An SSD is required for both configurations, while DirectX 12 is supported across the board.
Phantom Blade Zero PC requirements
Minimum:
CPU: Intel Core i7-8700K or AMD Ryzen 5 3600
RAM: 16GB
GPU: NVIDIA GeForce GTX 1660 6GB or AMD Radeon RX 5500 XT 8GB
DirectX: Version 12
Storage: SSD required
Target: 1080p at 30 FPS with upscaling enabled
Recommended:
CPU: Intel Core i5-10600K or AMD Ryzen 5 5600X
RAM: 16GB
GPU: NVIDIA GeForce RTX 3060 Ti 8GB or AMD Radeon RX 6700 XT 12GB
DirectX: Version 12
Storage: SSD required
Target: 1440p at 60 FPS with upscaling enabled
Ray tracing requirements are also relatively reasonable. S-GAME lists an RTX 5060 8GB as the recommended GPU for hardware ray tracing at 1080p and 60 FPS with upscaling enabled.
The real hardware demand appears when players enable full path tracing.
For 2160p, or 4K, at 60 FPS with upscaling enabled, S-GAME recommends an RTX 5080 with 16GB of VRAM.
That makes the RTX 5080 the price of entry for players who want to experience Phantom Blade Zero with its most demanding lighting features at 4K and 60 FPS.
The developer had previously promised that Phantom Blade Zero would not require players to make expensive hardware upgrades, particularly amid ongoing concerns surrounding the cost and availability of PC components.
The newly revealed specifications appear to support that promise for the game's standard settings. Even the recommended configuration is accessible to a relatively broad range of modern gaming PCs.
DLSS and advanced lighting
Phantom Blade Zero will support NVIDIA's DLSS 4.5 Super Resolution and Multi Frame Generation, giving compatible hardware additional options for improving performance.
S-GAME has not yet confirmed whether AMD FSR or Intel XeSS will be supported.
Hardware ray tracing has been part of Phantom Blade Zero's plans for several years, but the PC requirements reveal that the game will go a step further with full path tracing.
Path tracing is considerably more demanding than traditional ray tracing, making the RTX 5080 requirement unsurprising for anyone targeting 4K and 60 FPS with the feature enabled.
For players with the necessary hardware, however, it should provide the most advanced version of the game's lighting and reflections available at launch.
Console players will have fewer options. Phantom Blade Zero is also coming to PS5, although the console version will not offer the same level of graphical customization available on PC.
S-GAME has confirmed that the game will receive PS5 Pro enhancements, but the developer has not yet explained exactly what those improvements will include.
With the game launching on October 29, PC players now have a clearer idea of what they will need to run Phantom Blade Zero. The standard requirements are relatively modest, while the hardware demands rise sharply for players chasing the game's highest-end path-traced visuals.
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