Top 3 action RPGs you can't get enough of
Action RPGs are a result of endless years of experimentation and shifting expectations.
Our previous article explored the evolution of RPGs from dice rolls all the way to digital souls. If that evolution has led to anything,
it is that action RPGs now dominate
the genre. Action RPGs are what bridged
the depth of traditional RPGs to modern action design. With games like Baldur’s
Gate 3 and Expedition 33 winning game
of the year awards in 2023 and 2025,
the attraction to the RPG genre is at
a record high. In this article, we have picked the top 3 action role-playing games that have elevated the genre to a point where you will not get enough of playing them.
Writer: Tarik
Designer: Yato
Date: 29/12/2025
Time to read: 10 mins
Elden Ring
Elden Ring was a crucial turning point for action RPGs. It combined FromSoftware’s signature combat style with an endless
open world. It challenged the idea that
Dark Souls’s difficulty could not mix with
the freedom of open-world games. Oh boy, were we wrong. This game trusts the player to explore, die, and overcome any obstacle. Which then reshaped the expectations held for modern RPG designers.


Curiosity killed the boss
The world of Elden Ring reshaped a main aspect of open-world design for targeting curiosity rather than direction. It is a game that rarely tells you what to do or where to go in the story.
Everything comes so organically because of how the landmarks and enemy placement tie in well with an environment that guides you.
This gives the players freedom on how they want to progress. Making hard encounters, which there are plenty of, either avoidable or approachable creatively, like stun locking
the boss the whole fight.
This, in turn, creates a world that is reactive to the player’s actions and rewards him for his curiosity.

get good
Combat still remains the main highlight of the game. Where every encounter activates
the neurons in the player’s tiny head that are responsible for pattern & attack recognition, prompting the player to analyze the enemy’s moves and attacks like they are in an action anime. Not to mention stamina being one of the signature pains that FromSoftware cursed us with.
But what makes Elden Ring stand out from all the other open-world RPGs is that players can summon allies when they are stuck
and need help. And how you can experiment with builds to see which one fits your combat style best. This approach helped widen the appeal for Souls-like games without compromising their true identity. That if you are losing, you just aren’t good enough.


Monster Hunter World
Monster Hunter World is similar to Elden Ring, where the core pillar of the game is combat. Although the combat in Monster Hunter is much more forgiving than Elden Ring, it still has its own sort of challenges that require mastery and skill.
And that is exactly where the game shines.
It is an RPG built on repetition & preparation by learning and refining your play style.

You sure you are skilled enough?
Every encounter you face is a testament to your skill. The probability of success in any of the fights in this game is determined by how much you understand the monster’s behavior and its environmental advantages.
With each weapon having its own distinct playstyle, it encourages the player to stick
to one and master it. Rewarding players who are willing to put in the hours to master it.

The game loop that is built on improvement
The game loop revolves around progression driven by gear, but good gear is not enough to win you fights. Although good gear makes life easier, it will not carry you far. And if your positioning and dodge timings are nothing to be proud of. You will not really progress.
This produces a game loop that both makes improvement feel rewarding and earned. Then you have DLCs that introduce more monsters with more complex mechanics, keeping the experience fresh and exciting.


Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 is the type
of game that is very literal. It rejects the idea that a player can become overpowered just like that. You role-play as an ordinary fellow with nothing to his name in a medieval world where conflict is resolved in a medieval way.
The game empowers you to earn your skill and hone your craft. It ensures that you actually understand that you are not special and that if you want to achieve something,
you will have to work for it.

Realism at its finest
The combat in this game is one of the most methodical combats there is. It is slow but deliberate, punishing yet rewarding at
the same time.
It comprises directional attacks similar to those found in games like Chivalry and For Honor, with a mix of stamina management. This type of combat style results in more controlled and cinematic fights where button-mashing just gets you killed.
On the other hand, the game provides
a progression system that is so refined it mirrors real-world learning. Every skill you refine through repetition feels enjoyable.
From potion making to blacksmithing,
it creates a deeply satisfying journey
in the long run.


face the consequences of your actions
Everything in KCD is interconnected. Things, all the way from your choices of dialogue to the way you look at NPCs in the streets, influence how the world reacts to you.
In KCD 2, the systems were refined upon to
the point of extreme immersion and realism without even sacrificing a shred of depth and engagement.



The final destination
Elden Ring, Monster Hunter, and Kingdom Come all represent a distinct approach to
the genre, whether it be through themes
or playstyles, yet all had a role to play in pushing the genre forward.
Together they continue to innovate on what action RPGs are and how it’s a genre that is ever-evolving, filled with exciting shifts that we just can’t wait to see what is next.





