THE MAN BEHIND
THE FINAL FANTASY
Have you ever heard of Hironobu Sakaguchi? Does it ring a bell? Maybe it does, yet you are not completely sure. What if I say something like Final Fantasy?
That certainly clicks in your head, doesn’t it? Today, we will revolve around the very person who has been an essential component in this memorable saga’s existence. The one who pulled it off.
Final Fantasy, or FF, is a title that enticed gamers with its adventure, high emotions, and worlds that stayed with us for quite
a long time.
However, what many people do not know
is that the title was not expected to last.
It was created under pressure that could
have made Hironobu’s career see the end
of the tunnel.
Final Fantasy was a gamble of enormous risk, yet it turned out to be one of the most iconic franchises in the history of video gaming. Leaving a lasting mark on the industry.
Join us as we uncover the path of the creator who made a game that was a key moment for many generations of gamers. This is a story worth narrating not only because of what FF turned into but because of how it started.
Writer: Bambie
Designer: Myra
Date: 19/01/2026
Time to read: 15 mins
From piano to computer!
While in college, he came across a video game called Wizardry, a game that he quickly fell in love with. The game was playable on an Apple II. This made him realize he needed money to buy his own computer in order to enjoy
the game without troubling his friends.
In 1983, he applied for a part-time position at Square, a company that had started and was looking to tap into the emerging market of video games, yet it lacked a real direction. Sakaguchi had no clue that this decision would play such a defining role in his life.
There was still no plan, just a young student drifting between the interests and needs of the moment. His journey was in a very early stage, let’s say level one or two.


Falling in love with your first game!
Before video games became the biggest path in his life, Sakaguchi envisioned something else entirely. He was born in Japan in 1962, and he was interested in music from a very early stage of his youth.
He learned to play piano as well as guitar, and even started a small band in school.
All of this led him to dream about becoming
a successful musician. After finishing high school, he enrolled at Yokohama National University to study, back then, a quite new but interesting career: computer science.
Even then, he was still not the most fond
of video games, as they were not really
part of his daily life. Programming was more like a skill to get things done, to have a road
to follow and secure a good life rather than
a creative path he would pursue personally.
Where Square paved its grounds!

In the early 80s, Square was far from being the giant we know today. They were a very small company experimenting on things, trying a few projects, searching for some direction, and almost struggling to find its place in a rising industry.
In 1986, Sakaguchi got the position of Director
of Planning and Development, and this is when the legendary idea took shape.
He convinced Square’s founder to allow him to start the production of an RPG.
In the meantime, Sakaguchi was appointed
to a few projects, and in between those he
got, we saw the text adventures The Death Trap and its follow-up.
These few games started to show a bit of his ambition in the storytelling aspect of games. However, they were not big enough to put Square on the industry’s map.
Things felt quite unstable for the company. Projects were coming, but with inconsistent sales, uncertainty for the future, and by mid 80s, the company got stuck.
Betting on one final idea!


His main influence and inspiration were those games he already learned to love: Wizardry and Dragon Quest, as well as
the fantasy world of the Legend of Zelda.
If this last attempt failed, he had decided to quit Square and finish his University studies, something he slowly dropped due to his job.
Can the end become a beginning?
Most of the company’s staff did not believe in this project. The very first title was Fighting Fantasy, but to avoid trademark issues with
a gamebook series that had the same name,
it was changed to Final Fantasy.
This name reflected Sakaguchi’s feeling at the time almost perfectly.
Released in 1987 for the Famicon console, Final Fantasy did quite the opposite of ending things for Square. It rather saved it. Selling 400,000 copies, it kick-started the series as their official leading one.
The game connected with players through its broad sense of adventure, the music,
and the way it made people feel something, features that were quite unusual back then. What was supposed to be the final effort of Sakaguchi turned out to be the beginning of something amazing.
It was this moment when he felt that games became his new language.


Passing the torch of Final Fantasy!


Sakaguchi was the director of the next four entries of the series, from 1988 until 1992,
with the release of Final Fantasy V.
This was due to his promotion to Executive Vice President in 1991. This reduced his creative involvement with the series.
With this change, Sakaguchi shifted his focus to working behind the scenes, where he would guide and support new talent. This was quite a heavy change for him. Instead of just doing the same thing over and over, he let each FF
game try something new. The next games of the series saw new worlds, new mechanics,
or simply a new tone. This allowed the game to jump from medieval kingdoms to sci-fi cities and even steampunk lands.
The story also changed with topics focused
on identity, loss, and rebellion. He was not heavily involved in the final call for every game, yet his oversight was always present.

Not all dreams can be fulfilled
In 1997, Sakaguchi acted as the producer of Final Fantasy VII, which was a title created exclusively for the launch of Sony’s new console: The PlayStation.
The game brought 3D graphics and scenes that were cinematic, proving to be a huge financial success. Characters like Cloud
and Sephiroth felt substantial and almost mythic, yet still real enough to care about.
Looking at this, Sakaguchi decided to create a feature film based on the series.
The name of this film was Final Fantasy: The Spirits Within. He wanted this to be his debut as a film director, and we got
Square partnering with Columbia Pictures to co-produce the project. Sakaguchi even had a cameo in the film. Sadly, the film did not do well, bombing at the box office.
It also sort of damaged Square financially, even leading to delaying a planned merger with the company Enix.


Mistwalker: The freedom to create

With the release of The Spirits Within in 2001, Sakaguchi was left in low morale and apathy. He decided to take a step aside from Square. Although he got an agreement to still be given credit on any future Final Fantasy projects, his last real credited contribution was for Final Fantasy X-2.
Mistwalker’s big debut was during the Xbox 360 days. They first released Blue Dragon in 2006, and the next year came Lost Odyssey, a game that, according to fans of this title, feels like Sakaguchi’s most personal touch since Final Fantasy.
In 2003, he officially left Square, but he did not walk away from games. He realized that he wanted to get even closer, and with this
in mind, his own studio was born: Mistwalker.
Funded in 2004, the company was built on
a rather simple idea: keep the teams small,
give people room to innovate, and focus on RPGs that can awaken high emotions.
A reflection of your path

The game was not about flashy battles and big set pieces, but rather the short and powerful stories about memory, loss, and even regret.
It felt like him looking back on his own life.
At this point, Mistwalker would try other things, even mobile games such as Terra Battle in 2014. Sakaguchi kept showing everyone he was not stuck in the past.
In an interview, he said he was a huge fan of Final Fantasy XIV. He reunited with Square Enix after 20 years to collaborate on the game, and it was a nostalgic moment for us all.
A legacy still in motion

Hironobu Sakaguchi’s story is not one about having a lucky shot in life. It is a continuous reinvention, from dreaming of making music to becoming a legend in the gaming industry. The father of one of the most legendary RPG sagas of all time. His latest game released was
Fantasian. Launched in 2021, the game is
a mix of nostalgia, highly mindful design, and experimentation. This title displays what Sakaguchi always believed: emotion, environment, and creativity matter as much as technology.
Because of him, modern RPGs learned to tell stories that mean something. We witness how video games grow next to the people playing them. His legacy lives in all of us because his games keep moving, changing, and feeling deeply personal to us.





