DELIVER OR DIE TRYING

In Deliver At All Costs, packages aren’t just late, they’re explosive, alive, or possibly cursed. Set in a retro world where traffic laws are a distant memory and physics is more of a suggestion, this game doesn’t ask you to deliver, it dares you. From rocket powered mail vans to dodging stray cows and UFOs, every drop off feels like a barely controlled disaster. 


And somehow, that’s the point.

With fully destructible environments and a quirky 1950s inspired world, Deliver At All Costs kicks off a chaotic thrill ride that never lets up. Every turn feels like a gamble, every delivery a ticking time bomb and that’s exactly what makes it so irresistibly fun. Whether you’re crashing through diners or outrunning rogue robots, the game keeps you on the edge with its explosive charm and delightfully unpredictable chaos.


RATING

Story

World

Gameplay

Perfomance

Replyability

Publisher

KONAMI

Genre

Action, Destruction,Sandbox

Developer

FAR OUT GAMES

ReleaseDate

22nd May, 2025

Ruben & Lana


The Chaotic Duo, you would
see green over black.

Reviewed By

WINSTON’S DESCENT INTO MADNESS BEGINS

Deliver At All Costs follows Winston Green, a courier plagued by bad luck, trying to stay afloat in a world seemingly designed to fall apart. Employed by the eccentric delivery company We Deliver, Winston finds himself caught in increasingly absurd and dangerous assignments from transporting flailing fish to 
disposing of unstable bombs.

The story unfolds across three acts, blending mystery, tension, and Winston’s gradual descent into chaos. While the narrative is linear, it features memorable characters and a dark, offbeat sense of humor. It follows Winston’s personal journey through

CAN YOU HANDLE THE CHAOS?

Deliver At All Costs is an action adventure, single player, physics based driving game played from a third person isometric perspective.


The core gameplay revolves around vehicular chaos plowing through destructible city environments using a variety of vehicles and tackling bizarre deliveries. 


Missions include unique mechanics like transporting live fish or bombs, ensuring no two runs feel the same. 


The environments are highly destructible walls, buildings, and objects crumble under your wheels. 

You also explore on foot, completing side quests and navigating dynamic open areas in three semi-open cities. Citizens and police react unpredictably to your actions. 


The game balances mayhem with mission based progression, requiring you to adapt quickly as environments collapse around you.

WHAT WILL YOU DESTROY?

The world of Deliver At All Costs is a dynamic, semi open, destructible system set in 1959, spanning three fictional U.S. cities St. Monique, Shellington Falls, and New Reed.


Each city offers large environments you can explore on foot or by vehicle. The world reacts to your actions: smash buildings, destroy roadside objects, and navigate police 
pursuit, which can be evaded by hiding. 


Your deliveries often impose unique gameplay mechanics like carrying volatile cargo that behaves unpredictably.


Ambient 1950s design including era appropriate music, radio ads, and UI immerses you in the period.


The world isn’t just a backdrop it’s a reactive playground governed by physics and destruction, with emergent chaos 
forming the backbone of the
 experience.

GALLERY / FINAL THOUGHTS

The visuals and humor bring a degree of charm, but they cannot compensate for the lack of diversity and superficiality of the mechanics. It is an acceptable choice for the casual player who wants a brief, quirky diversion, but it is most likely not one that will leave a lasting impression on you.

While the game is characterized by an intriguing concept and its share of fun, zany moments, the repetitive gameplay, the unpolished feel, and the occasional bugs prevent sustained play.

Deliver At All Costs offers a slightly funnier experience for delivery and simulation game fans, but it falters in some ways.

REVIEW CARD

Reviewed By

Ruben & Lana


The Chaotic Duo, you would
see green over black.

10HOURS

REVIEWED ON PC

3/5

HITS

  • Chaotic, physics based destruction
  • Creative, zany mission design
  • Charming 1950s setting and soundtrack

MISSES

  • Clunky controls and camera issues
  • Weak side content and shallow exploration
  • Inconsistent story delivery and technical roughness

Join The Chat!

SHARE

LIKE