

Reviewed By: Sabber & Aziz
Published On: 28 Jun 2026
SUPERMASSIVE IS DOINGAN INTERSTELLAR?
A first-time space debut by the highly acclaimed game development studio Supermassive Games. 11 years ago, they released their
first interactive horror game and breakout success, Until Dawn. Since then they have expanded their catalogue with the Dark
Pictures Anthology and more recently,
The Quarry. They’ve popularized and refined
the interactive horror genre to a point where their name has become synonymous with it.
However, they have had their ups and downs over the years, having both hits and misses. Naturally, considering the experience that Supermassive have built over the years,
players want to know how they will attempt to keep their formula fresh with Directive 8020.
DEVELOPER:
SUPERMASSIVE GAMES
GENRE:
INTERACTIVE HORROR
PLATFORM:
PC, PS5, XBOX X/S
RELEASE DATE:
12 May 2026
RATINGS
NARRATIVE
VISUALS
SOUNDTRACK
PERFORMANCE
TRAVELLING THROUGH SPACE & TIME

Upon starting a new game, you are presented with three difficulty options: forgiving, lethal
and challenging. And for each difficulty level, you get two more options: Exploration and Survival. Exploration allows the use of Turning Points system in the game before finishing
the story, while Survival only allows its use
after finishing. The Turning Points system
allows players to rewind events to a point
where a critical decision can be made.
Making it possible to alter undesirable
outcomes during the first playthrough.
While survival forces players to deal with
the consequences of their actions until
they finish the story. Only after finishing
then do they unlock the ability to revisit
past moments and attempt to get
an alternate outcome. The game itself is
made up of 8 chapters that we finished
in about 10 hours, taking our time to look
around and take screenshots.
AI WITHOUT THE I IN AI



Directive 8020 employs the use of a third person over-the-shoulder camera as its perspective. Throughout the 8 chapters,
there are multiple points where you have
to stealthily sneak around enemies trying
to avoid alerting them. Stealth is very
barebones and frankly boring.
The enemy AI is dumb; I have locked eyes
with an enemy searching for me a few
times and did not get detected.
Eventually, it got to a point where getting
a stealth section felt like a stop on
the action, like it was made just for
the sake of it. There was also a lot
of time spent crawling through vents.
Supermassive’s games are at their best
when it comes to gameplay during
quick-time events. Yet, we only get one
decent section in the whole game where
rapid quick-time-events happen.



CLICHÉ DOESN'TTRANSLATE TO BAD
Supermassive’s interactive horror games focus more on story and player choice than gameplay. So the quality of the story as well as the impact and amount of choices given, is crucial to
the game’s success. Directive 8020 will not captivate you with its narrative, but it will
keep you engaged with the story. It is their
first sci-fi game set in space, where you play
as multiple crew members of a colony ship called the Cassiopeia. Events take place
around the time when the hibernating crew wakes up from a 4-year deep sleep period
as they near their target destination.
The recently awoken crew quickly realizes that something has gone awry and embarks on
an arduous trial where they uncover some
dark mysteries. The game despite having
some missed opportunities, its still makes
for a compelling story that you would want
to see through. The amount of choices
given is decent, with the choices being significant in impact. Some of the choices
that the player can make in earlier parts of
the game are going to have a critical impact
on events that will be transpiring later
in the story.
“I keep wondering, am I condemning myself forever?”
~Young




THIS LOOKS SO GOOD!
Visually, the game is very impressive with high graphical fidelity. The game builds a great
gritty, dark atmosphere that leverages
the great soundtrack of Directive 8020.
And it achieves all that at a very stable performance level. However there were
parts the acting or the facial expressions
of some characters felt awkward.
There was also one part where a terminal that
I had to interact with in order to progeress
was no longer active, which forced me to retrace some of my steps to reactivate
the interaction option with the terminal.
But beyond that, Directive 8020 was
a very smooth, consistent, and visually appealing experience.

LOOKS LIKE A FAIR DEAL
Directive 8020 is a worthwhile addition to
the Supermassive Games studio catalog.
It tries a few new things that do not all
land well, takes some time before events
ramp up, but it is still a good experience
overall. It will not leave you with any lasting impressions, but moment to moment you
will enjoy your time with the game.
However, it is important to keep in mind
the genre of Directive 8020.
As an interactive horror game, it revolves more around narrative and has simplistic gameplay. So players looking for action in their gameplay will not find it here. Overall, the experience for the price makes this game a great choice for players who want a fun narrative-focused experience while lying on a couch on
a Saturday afternoon.


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HITS
Meaningful Choices
Atmosphere & Visuals
Replayability
MISSES
Weak Stealth
Underutilized QTEs
Poor enemy AI
11H
PLAYTIME
4/5











